BCM300

Carnival Ducks: Game rules, prototyping and play testing

This week I have further protyped the Carnival Ducks game (see bellow images) and play tested it with other students, as well as play tested their games. I have also further refined the game rules.

Updated Game Rules

Roll up, roll up, it’s time to play a game of Carnival Ducks! For only 2 gold coins a turn you must catch a little duck using your flimsy fishing rod and then turn the duck over to see whether you win gold coins or lose them, or maybe even get free turn. There are people in line to play the game so you only have 15 seconds per turn, so make it snappy. The winner throughout the game gets to hold onto the teddy bear trophy, and the person that ends up with the most coins when there are no ducks left gets to keep it, so good luck!

Game components

  • 20x mini rubber ducks
  • 4 x fishing rods
  • 1x duck pond
  • 60x gold coins
  • 1x teddy bear trophy

What’s involved in a turn:

  1. Player pays 2 gold coins to have a turn (unless that have had their first 3 mandatory turns).
  2. Use their fishing rod to pick up a fish within the 15 second time limit.
  3. If a fish is caught the player must read the bottom to see if they need to collect or give away coins or if they have any free turns.

Rules:

  1. Youngest player starts first and then is goes clockwise around the circle.
  2. After the player has 3 turns they can then skip their turn if they don’t want to risk the 2 gold coins.
  3. Each player has 15 seconds to catch a duck.
  4. The teddy bear trophy sits with the person who is winning. If there are two or more people who have the same highest amount of coins the trophy sits in the middle with no one.

Set up:

  • Fill the pond with water and place the ducks in.
  • Each player must have 10 gold coins and a fishing rod to start with

To win:

  • The winner is the player with the most coins when there are no ducks left in the pond.

 

Play testing

 

Below are some of the games that I play tested this week that were created by other students:

Volcano Run!

The game is based around beating the timer to get from the volcano to a safety point but you must also collect as many points along the way. The winner is whoever makes it to the safety point with the most points.

The theme is very fun and the game is nice and short, the timing of the game makes it stand out and gets everyone into it. The prototype is developed quite well, as it flows great and doesn’t completely seem like the first prototype of the game. The only improvements I would suggest are more cards and a bigger mixture.

Nouns and Adjectives

This game involves drawing and the other players guessing what it is you are drawing. It’s very easy to get involved in and  it would be very easy to play a few rounds of the game.

The only improvements are to make the instructions a bit clearer and fixing the end of the game and how you win.

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2 thoughts on “Carnival Ducks: Game rules, prototyping and play testing

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