The original restaurant idea came from Dawn but with 4 of us working on this idea it quickly became something that made sense, functioned well and could potentially be prototyped and produced.
Before the final mock up I made it a point to sit down and detail exactly what was involved in a persons turn and what things they can and can’t do. What this did was identify some issues that needed to be solved and forced us to all come up with some practical solutions. And while sorting out the rules sections of the board game I came across a few things that needed to be decided on including who goes first, what moves players can make when it’s not their turn and how many strategy cards can be used.
A key element that I worked on was the production costs which included a fair amount of research on similar games and using websites to get an estimate of how much it would cost to produce the game. Based on this more research was done to find out how much the game should sell for which had to include shipping costs and publisher and retail commissions. This is where I came up with an amount of $60 which takes into consideration that this game would unlikely be sold in major stores such as Target and Kmart so the amount being sold would be less and therefore production costs would go up. Celena’s research on publishers really made defining the RRP easier and helped us to place our game into a more specific niche which really affects the price.
Myself as well as the team debated on how each players restaurant board would look like which helped to develop an effective layout that incorporated strategy into it. To have four different opinions really made sure that any faults of the layout were identified and Dawn’s work with the graphics was the next best thing to play testing because we could visualise what the game would actually look like.. This was an important element to get sorted as it effected how the game was played. See below for final set up of the restaurant boards.
After we all figured out how to incorporate strategy into the game I thought to help get this across to others in the presentation was to create 2 examples of how strategy could be played. This helped to communicate how the game functions and how it can be played multiple times but still be different every time.
All together it was a group effort to help develop the narrative and mechanics and all team members helped to further push the game and take it to the stage where we could prototype and play test, which is more than we thought we could achieve in a such a small amount of time.
To find out more about the games mechanics click here.
To find out more about the games narrative click here.